Quantum3D says that its patent-pending Dynamic Bytecode database technique allows graphics and video intensive applications such as digital moving maps, command and control, 3D mission planning and rehearsal, and unmanned vehicle control to be easily ported to devices with limited graphics acceleration, such as PDAs and cell phones. Dynamic Bytecode enhances portability by separating the graphics implementation from the graphics definition, without sacrificing performance or capability, according to the company.
IData ES supports OpenGL ES 1.0 Common and Common Lite (fixed or floating point) profiles, as well as versions 1.1, 1.2, and the OpenGL ES Safety Critical 1.0 profile, according to the Quantum3D. In each case, the IData Render Engine extracts the maximum features and performance from the target platform to deliver the same HMI displays as would be seen on a desktop PC or advanced workstation.
OpenGL ESOpenGL ES was developed by the
Khronos industry consortium as a subset of the OpenGL API to provide accelerated 2D/3D rendering functionality for mobile phones, PDAs, set-top boxes, safety-critical embedded systems, and a wide range of highly embedded environments. It features several profiles to support various platforms, ranging from fixed-point only embedded processors to high-powered safety critical embedded systems. OpenGL ES drivers are widely available for a number of embedded hardware platforms, according to Quantum3D, a member of the consortium.
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