The OpenGL ES adopter's package includes conformance tests, an open source sample implementation, and an executable copy of Hybrid Graphic's Gerbera solution supporting an OpenGL ES library for Windows. It is available to interested companies that execute an Adopter's Agreement and pay a one-time fee of $1,500.
According to Khronos, the conformance tests will promote consistent implementation. Adopters may use the OpenGL ES trademark on conformant products after paying testing fees. Full details of the Adopter's Agreement, the Adopters Package, and the OpenGL ES Conformance Testing Procedure can be found
online.
"The OpenGL ES 1.0 conformance test will ensure application developers can depend on the integrity and robustness of products featuring the OpenGL ES logo," stated Shawn Underwood, Director of Marketing for visualization at SGI.
"We encourage ISVs to seek out conformant platforms to minimize their development and porting costs," said Neil Trevett, senior vice president of market development at 3Dlabs, president of the Khronos Group and chairman of the OpenGL ES Working Group.
Related announcement: OpenGL included in wireless benchmarkFuturemark announced the first wireless industry benchmark development program to feature a testing suite based on the OpenGL ES API.
"3DMark is the leading PC-based 3D graphics performance benchmark, and we intend to establish the same recognition with a new benchmark for wireless handheld devices," commented Tero Sarkkinen, executive vice president of sales and marketing at Futuremark. "We believe that the OpenGL ES API is going to be the standard cross-platform embedded graphics API of choice, and so is the obvious selection for the graphics portion of the benchmark."
Related Announcement: first OpenGL ES hardware acceleratorATI Technologies today announced the Imageon 2300 graphics co-processor for handheld platforms as the first product in the industry to enter the official OpenGL ES 1.0 API Conformance process. The new chip is a highly integrated hardware 3D accelerator for handheld devices targeting 3D gaming on mobile platforms such as feature phones.
Azzedine Boubguira, director of marketing, Handheld Products Group at ATI , said, "Open standard, cross-platform 3D graphics will be critical to the next generation of handheld devices. [The] Imageon 2300 [is] the first device designed to accelerate OpenGL ES."
What's OpenGL ES?OpenGL ES 1.0 is a royalty-free open standard for advanced 2D and 3D graphics in embedded systems including mobile and handheld devices, with an API specification that is available for free download.
OpenGL ES defines subset profiles of OpenGL; OpenGL and OpenGL ES are royalty-free, open standard APIs that enable authoring and playback of dynamic media on a wide variety of platforms and devices, Khronos said.
OpenGL ES 1.0 can support software implementations as small as 50Kbytes, and can enable hardware graphics pipeline acceleration on both fixed point and floating point systems
OpenGL ES supports multiple versions of Windows, including Windows XP. Also, according to Neil Trevett, chairman of the OpenGL ES Working Group, "OpenGL ES will run on Windows CE or any other embedded OS." There are several vendors of OpenGL ES libraries -- Hybrid Graphics and Hi Corporation, for example -- that are available for Windows and Windows CE, according to Trevett.
The Khronos Group was founded in January 2000 by a number of leading graphics and digital media companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI, and Sun Microsystems. Visit the
Khronos Website for more information.
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