Incorporating assumptions about screen size into a gaming application has adverse results when the screen of the gaming platform has a different format. "Game developers need to keep multiple resolutions in mind when they develop full-screen games if the games are to appear and run correctly on different screens," says Microsoft's Brian Cross. "There are many techniques to write games that work well on both portrait and square screens, but the techniques that work best largely depend on the games themselves."
The Windows Mobile operating system for Pocket PCs has supported square formats since the Second Edition published in 2003.
Read the full MSDN article here:
Porting GAPI Games from Portrait to Square Screens
Related stories: